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NPC Generator

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Advanced [show]


Darrow High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Darrow grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Darrow High-hill, Male Halfling Ranger 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)18 (+4) 14 (+2)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Banded agate (14 gp). Deep blue spinel (600 gp). Azurite (14 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Mehen Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has white crest. He has red eyes and a brown hat with a pastel feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Nature. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Mehen Mohradyllion, Male Dragonborn Cleric 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 60 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)8 (-1) 16 (+3)11 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. Brown-green garnet (60 gp). Violet garnet (1200 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts, and sports empty pouches on his belt. His hair is silver and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Cartwright and found it very stressful. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a animal trainer again

Ideals: Opinionated, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Senteq Folkor, Male Gnome Warlock 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 350 gp. 1 Masterwork manacles.


Social Check DCs


Ethereal Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black painted combat armor at almost all times. His orange fur is drawn into a tight pony tail with a cross scrunchie. His eyes are copper and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ethereal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Ethereal has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Emotional, Shy, Disease. Bonds: Poor. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Ethereal Thunder, Male Tabaxi Fighter 7
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)18 (+4)
Skills Acrobatics +4, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +7

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a black suit, grey shirt, and brown tie. He sports a flattop hair cut. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Glassblower. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Osco is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the east. He worked as a nervous Glassblower and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Justice. Flaws: Disease, Fearful. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Osco Littlefoot, Male Halfling Druid 8
Small (3'4") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Elven, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 7000 sp. A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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