Gerald Landon, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and he feels threatened by others
Flaws: Ugly, Insane, Fearful. Bonds: Rich, Mentor. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Aust Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is physically well-built. His black hair is still thick. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. Tourmaline (150 gp). Hematite (9 gp). Amber (150 gp). 1 Masterwork Common Ranged Weapon.
Quarion Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a Ruler, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against brigands; and he desires power and/or immortality
Flaws: Hedonist. Bonds: Attractive, Criminal record, Poor, Adventurer, Enemies. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Azaki Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is kept up in a ponytail inside a top hat. His amber unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a brothel owner, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Disease, Depressed. Bonds: Immigrant, Mentor. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Uncommon Weapon.
Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His crest is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Jet (90 gp). Aquamarine (300 gp). Blue quartz (9 gp).
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