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Advanced [show]


Dabbledob Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He has no hair. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, his parents were killed by a goblins raid, leaving Dabbledob alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many goblins want him driven away; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Enemies, Has a crush. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Dabbledob Horcusporcus, Male Gnome Sorcerer 5
Small (3'8") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 20 (+5)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 200 gp.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Priest does. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Priest, Bundrigo learned a great deal about his father's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. He became a Priest soon after.

Motivation: Sabotage a competitor; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Job, Attractive. Occupation: Priest

Voice: Slow speaker

Attributes [hide]

Bundrigo Warmwater, Male Halfling Monk 11
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 42 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)16 (+3) 11 (+0)11 (+0)
Skills Insight +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Terran, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1900 gp. Gold dragon comb with red garnet eye (1800 gp). Gold and ruby ring (7000 gp).


Social Check DCs


Nuraval Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy blue suit. His black hair is braided into rings. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Nuraval Daraln, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 900 sp.


Social Check DCs


Carrie LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered morningstar and tarnished bow as well. His hair is greying and his face has many wrinkles. He has blue eyes.

Personality: Carrie wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a necromancer, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Mentor. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Carrie LaCava, Male Half-Elf Wizard 12
Medium (5'2") Half-Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 17 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 3000 gp. Silver comb with moonstones (700 gp). Black velvet mask with numerous citrines (180 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Diggory Ramsey, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His blonde hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Diggory will drive conversation. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Diggory has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by orcs. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He feels kind of lost in life; and someone believes him a fraud

Ideals: Extrovert. Flaws: Disease, Depressed. Bonds: Enemies, Military. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Ramsey, Male Human Commoner 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp. Large well-done wool tapestry (200 gp).


Social Check DCs

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