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NPC Generator

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Advanced [show]


Ûkbûk Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ûkbûk was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Religious. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Ûkbûk Cason, Male Half-Orc Cleric 14
Medium (5'11") Half-Orc, Chaotic Good (CR 14)
Armor Class 11
Hit Points 64 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 15 (+2)10 (+0)
Skills Arcana +3, Survival +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 5000 gp. White pearl (140 gp). Black pearl (1000 gp). Tiger eye turquoise (5 gp). Golden yellow topaz (1000 gp). Coral (140 gp). Rock crystal (40 gp). Brown-green garnet (140 gp). Black pearl (1000 gp). 1 Medium magic item.


Social Check DCs


Wrenn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His chestnut hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Wrenn lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and regain custody of his son

Ideals: Athletic, Philantrophist. Bonds: Attractive, In love, Family. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Wrenn Lingenhall, Male Gnome Druid 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Jade (150 gp). White pearl (150 gp). Coral (150 gp).


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge.

Ideals: Gifted. Bonds: Attractive, Enemies, Mentor. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Xistsrith, Male Elf Commoner 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Bundrigo Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His brown hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Bundrigo Tosscobble, Male Halfling Monk 8
Small (2'11") Halfling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 76 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp. Old masterpiece painting (1700 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Vrondiss Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing colorful clothing, dressed as a Locksmith. His green crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Locksmith, Vrondiss learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vrondiss took refuge in the large cave and found the beat up hammer and armor he uses now. He has drifted from career to career and currently works as a Locksmith.

Motivation: To reunite with his old friends.

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Vrondiss Daardendrian, Male Dragonborn Druid 7
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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