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NPC Generator

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Advanced [show]


Quarion Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, pastel, dusty cloak. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Quarion is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of illithids; and sabotage a competitor

Ideals: Justice. Bonds: Family, Rich, Job, Enemies. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Quarion Selevarun, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 18 (+4)17 (+3)
Skills Nature +6, Stealth +5
Senses Passive Perception 14
Languages Common, Elven, Celestial, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 50 pp. Silver comb with moonstones (600 gp). Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears a robe, a symbol of his god around his neck, and a kukri on his belt. He has a hunchback. His red fur is smooth and relatively long. He has hazel eyes and a black hat with a grey feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Seven grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Seven In the Wind, Male Tabaxi Barbarian 8
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Black opal (900 gp). Golden pearl (110 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Carpenter. His long auburn hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Carpenter. He is able to make almost anything out of random pieces of junk.

History: A powerful brothel owner made him what he is. Through the years after Naal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Naal's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Carpenter for hire.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Naal Othronus, Male Elf Wizard 8
Medium (4'9") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 60 pp. Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears skinny pants and wears a blue and pastel robe with the hood down. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.

History: Gifted from a young age, Lamlis studied abroad. His first spouse was a Brewer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Criminal record, Family. Occupation: Stylist

Voice: American accent

Attributes [hide]

Lamlis Staurheim, Male Half-Elf Druid 8
Medium (5'3") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 11000 sp. Alexandrite (1200 gp). Blue quartz (4 gp). Rock crystal (80 gp). Red-brown spinel (120 gp). Malachite (4 gp).


Social Check DCs


Diggory Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Layabout uniform. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length brown hair. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast forest. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He has worked as a Layabout like his father before him.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Job, Nature. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Diggory Wheatley, Male Human Wizard 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 500 gp. Golden yellow topaz (1300 gp). Citrine (30 gp).


Social Check DCs

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