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NPC Generator

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Advanced [show]


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Raymond Badger, Male Human Commoner 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp. Violet garnet (1300 gp). 1 Minor magic item.


Social Check DCs


Robert Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy brown suit. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: The child of northern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Shy, Greedy. Bonds: Attractive, Immigrant, In love. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Robert Staurheim, Male Half-Elf Bard 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 8 (-1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Elven, Gnome, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: White pearl (40 gp). 1 Banded mail. 1 Full Plate.


Social Check DCs


Joser Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His hair is auburn, silky, and of moderate length. His eyes are blue and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Joser studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Gifted. Flaws: Sensitive. Bonds: In love, Attractive. Occupation: Carter

Voice: German accent

Attributes [hide]

Joser Goldfound, Male Halfling Druid 12
Small (3'2") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Deception +7, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: Sapphire pendant on gold chain (1800 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1600 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Dondon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dondon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: A deep hatred of gnolls; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Secretive. Bonds: Military, Rich, Criminal record, Enemies. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Dondon Stoutman, Male Halfling Wizard 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 7000 cp. 1 Everburning torch.


Social Check DCs


Nicor Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green costume with the symbols of the four houses of cards on his torso. He keeps his purple hair in a pixie cut. His eyes are likewise black.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted, Fighting. Flaws: Cynical. Bonds: Immigrant, Adventurer. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Nicor Rumor, Male Tiefling Sorcerer 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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