Cloud Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, typically a more casual-formal manner. He has done his best to style his cinnamon fur to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Cloud is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Cloud reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Has a crush, Military. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: Fiery yellow corundum (800 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Camden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He wears a Stetson hat to hide his balding. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Rich, Adventurer. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee.
Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. He has yellow eyes and a green hat with a brown feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a necromancer, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his violet robe. He has a slight overbite and is overall scrawny. His hair is red and curly. His green eyes are slightly larger than normal.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Entrepeneur. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. Red garnet (110 gp).
Ombul Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern man wears a tight fitting green shirt and pants. He keeps his blonde hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a brothel owner, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 sp. Aquamarine (400 gp). 1 Minor magic item.
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