Delg Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a grey vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and very short. His blue eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich, Religious. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 5000 cp. Deep green spinel (140 gp).
Zâthra Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. He has gleaming, smiling violet eyes.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zâthra took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern
Flaws: Racist, Fearful. Bonds: Nature, Family, Job. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 8000 cp.
Howard Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His auburn hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers.
Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 49 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 4000 gp. Violet garnet (900 gp). Chrysoprase (30 gp). Citrine (30 gp). Rose (30 gp). Deep blue spinel (900 gp). Onyx (30 gp). Fire opal (700 gp). Malachite (8 gp). Red spinel (100 gp). Red spinel (100 gp). Chrysoprase (30 gp). 1 Medium magic item.
Immeral Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his white robe and has his sai always slung over his shoulder. He wears his auburn hair up. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a navigator again
Flaws: Antagonistic, Insomniac, Ugly. Bonds: Immigrant, Job. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 51 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Ignan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
Possessions: 300 pp. Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His gray fur is knotted and matted. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Soapmaker, but he was a colossal failure. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Fighting. Bonds: Attractive, Job, Religious, Mentor. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 8)
Armor Class 15
Hit Points 33 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
