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Advanced [show]


Olunt Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a longbow on his belt. He has moderate length chestnut hair. He has amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 4 years old his parents immigrated from the west. Olunt was born on a far western desert where he grew up under the tutelage of his mother, an expert Locksmith. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Olunt Stoutale, Male Dwarf Rogue 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Eldon Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a tan and black robe with the hood down. His hair is brown and curly. His eyes are brown and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Disciplined, Fighting. Flaws: Mundane. Bonds: Nature, Job. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Eldon Horcusporcus, Male Gnome Warrior 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)13 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Yurk Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a pastel tunic with yellow highlights, and long blue pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Yurk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a assassin and was forced into it by his family

Flaws: Mundane. Bonds: Job, Poor, Attractive, Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Yurk Hailey, Male Half-Orc Rogue 7
Medium (6'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Red-brown spinel (160 gp). Azurite (13 gp).


Social Check DCs


Glim Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, blue, dusty cloak. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are likewise green.

Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father; and sabotage a competitor

Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Job, Family. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Glim Boondiggles, Male Gnome Expert 11
Small (3'5") Gnome, Neutral Evil (CR 11)
Armor Class 15
Hit Points 73 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A necklace of small pink pearls (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (60 gp).


Social Check DCs


Habor Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. He is physically well-built. His red hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Habor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Selfish. Bonds: Military, Rich, Family. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Habor Felicity, Male Tiefling Expert 1
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 30 gp. Chrysoberyl (120 gp).


Social Check DCs

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