Qualen Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fisher mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: In love. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
Zepar Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy white suit. His hair is red and very short. His black unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 91 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5
Possessions: 100 pp. Freshwater pearl (16 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Smoky quartz (20 gp). Amethyst (60 gp). Fire opal (1200 gp). Blue quartz (16 gp). Citrine (20 gp). Jet (60 gp). Rich purple corundum (1200 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sindri Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears bulky pastel painted plate armor. With a patchy blonde beard and wild blonde hair. He has violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sindri hails from a village terrorized by orcs. Through the years after Sindri was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sindri's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Sindri and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Antagonistic. Bonds: Attractive, Mentor, Enemies. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 75 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 2000 gp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (1000 gp).
Tim Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He has a slight overbite and is overall scrawny. His blonde hair is braided into rings. His eyes are hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Marshal job and began his own company from there.
Motivation: Expand his business.
Ideals: Justice. Flaws: Sensitive, Ugly. Bonds: Job, Poor. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 61 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 15000 sp. Jeweled gold crown (4000 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Solid gold idol (1100 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item.
Flame Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears brown cloth garments or leather armor. His brown fur is matted, messy, and big. His eyes are yellow and beady.
Personality: A skeptical and narcissistic man, Flame's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Expand his business.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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