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NPC Generator

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Advanced [show]


Thervan Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with top hat. He wears his golden hair down. His eyes are blue and catlike.

Personality: Thervan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Impeccable, Artistic, Persistence. Bonds: Family, Rich. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Thervan Erenaeth, Male Elf Paladin 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 52 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 pp. Brown-green garnet (60 gp). Pink pearl (60 gp). Malachite (5 gp). Obsidian (5 gp). Golden pearl (60 gp). Sard (40 gp). Jet (60 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long red beard, and similarly colored long hair. His violet eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and doesn't want to be a miner and was forced into it by his family

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Military, Family. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Bigheart, Male Halfling Warrior 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Athletics +1
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Snape, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His brown hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Cook, who enjoyed hunting, Lance was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and doesn't want to be a adventurer and was forced into it by his family

Flaws: Impulsive, Mundane. Bonds: Nature, Family. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Lance Snape, Male Human Ranger 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Religion +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp. Old masterpiece painting (600 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his greataxe. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is knotted and matted. His violet eyes peer out from beneath his feathered grey hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Military. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Crampernap Reese, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He has wavy red hair. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Crampernap Reese, Male Gnome Fighter 9
Small (3'2") Gnome, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 90 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 20 (+5)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Terran
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 50000 cp. Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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