Gennal Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a tan and brown robe with the hood down. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.
History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Disciplined, Professionalism. Bonds: Immigrant, Religious. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp.
Shadow Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He keeps his beige fur in a pixie cut. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Tod Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is wearing a long, white cloak. He wears a small hat to hide his balding. His fierce amber eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful wizard made him what he is. A gifted student he started as a Courier, but he got bored and became a Navigator. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and to be a courier again
Flaws: Impulsive, Antagonistic. Bonds: Job, Adventurer, Mentor. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: 7000 sp.
Pallabar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" eastern man, he is generally well dressed albeit a few years behind the times. His long chestnut hair is drawn into a two foot long braid. His gray eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Mayor, who enjoyed hunting, Pallabar was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Joker, Logical. Bonds: Attractive, Nature, Rich. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 sp. 1 Minor magic item.
Habor Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, red, dusty cloak. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Habor studied abroad. Habor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Architect for hire.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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