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Advanced [show]


Drifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his black robe and has his bow always slung over his shoulder. His brown fur is unkempt and raggedy. He has a dull look in his amber eyes.

Personality: Drifting is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Drifting was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He's looking for his big break.

Flaws: Ugly, Depressed. Bonds: Poor, Job, Adventurer. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Drifting Paws, Male Tabaxi Fighter 7
Medium (6'3") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Delg Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'11" and wears tattered old clothes. He has auburn hair. His green eyes peer out from beneath his feathered grey hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Slave. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Delg Holderhek, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur, while still mostly white, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Lone was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Lone was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bather. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Religious, Adventurer, Immigrant. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Lone Grass, Male Tabaxi Warrior 15
Medium (6'7") Tabaxi, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 119 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Sard (30 gp). Lapis lazuli (16 gp). Rose (30 gp). Sardonyx (30 gp). Chalcedony (30 gp). Alexandrite (800 gp). Sard (30 gp). Deep blue spinel (800 gp). Jasper (30 gp). Violet garnet (800 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Banded agate (16 gp). Hematite (16 gp). Bloodstone (30 gp). Silver pearl (70 gp). 1 Medium magic item.


Social Check DCs


Conrad Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and carries scythes. He has a long silver beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Conrad Pickering, Male Human Fighter 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Varis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his mother was called into army service. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Bonds: Attractive, Rich, Military, Criminal record. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Varis Rothenel, Male Elf Barbarian 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (500 gp). Alexandrite (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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