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NPC Generator

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Advanced [show]


Delebean Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short. He has several tiny ruby earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Delebean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delebean. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Shy, Addict. Bonds: Rich, Criminal record. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Delebean Albaratie, Male Gnome Wizard 5
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 20 (+5)18 (+4) 13 (+1)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 5000 sp.


Social Check DCs


Zepar Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a white armored body suit, with a simple violet line shooting up and back down. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Adventurer in town.

History: Born in the east to a Adventurer, Zepar learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Zepar Harm, Male Tiefling Druid 8
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 110 pp. Moonstone (70 gp). Rose (70 gp). Eye agate (16 gp). Amethyst (110 gp). Golden pearl (110 gp). Amber (110 gp).


Social Check DCs


Nalral Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, marred by chocolates. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Nalral Loderr, Male Dwarf Fighter 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Mindartis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright blonde hair and a scraggly beard. His amber eyes peer out from beneath his small white hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been saving his money to try and buy his sister's freedom.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his sister to traveling adventurers

Ideals: Logical. Bonds: Rich, Criminal record, Mentor, Family. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Mindartis Qualanthri, Male Elf Wizard 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)18 (+4)
Skills Intimidation +6, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Seebo Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This western man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His silver hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Seebo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Addict, Depressed. Bonds: Poor, Immigrant, Military. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Seebo Humplebumple, Male Gnome Ranger 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)18 (+4) 16 (+3)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 250 gp. 4 Tanglefoot bags.


Social Check DCs

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