Seebo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He sports a long black beard, and similarly colored long hair. This blue eyed southerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seebo took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has achieved small success as a Sailor.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Nature, Job. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 73 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp.
Ralf Harrington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green coat over a tan low-cut shirt, and a broad hat upon his head, he is not a threatening figure. His auburn hair, when down, is lengthy. His eyes are likewise amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the south to a Miller, Ralf learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Meet up once more with his childhood friend; and he's in love
Ideals: Impeccable. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp.
Wymar Willoughby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is overprotective of those who hire his services. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Wymar was born with his father's beautiful face. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Impulsive. Bonds: Adventurer, Attractive, Guardian. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 19000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Gold dragon comb with red garnet eye (400 gp). Black velvet mask with numerous citrines (100 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Budd, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He served in the navy to pay for his family's outstanding loans. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Justice, Persistence. Bonds: Military, Has a crush, Family. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Dûsh Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He has a golden handlebar mustache and slicked back golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. Through the years after Dûsh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dûsh's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He is wracked by social anxiety; and he seems to be bored by most things
Ideals: Disciplined. Flaws: Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 110 pp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
