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NPC Generator

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Advanced [show]


Namfoodle Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His golden hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Namfoodle lived on a farm with his father, near the main road leading to a nearby town. Through the years after Namfoodle was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Namfoodle's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Namfoodle Ningel, Male Gnome Barbarian 9
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 11
Hit Points 82 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)8 (-1) 9 (-1)18 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 220 pp.


Social Check DCs


Jabbie Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear yellow clothing when he does not wear armor. He is muscular with a powerful set of arms. He has done his best to style his auburn hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He struck the Carpenter job and began his own company from there.

Motivation: To be a Map Maker again.

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Jabbie Horcusporcus, Male Gnome Druid 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 pp. 1 Banded mail.


Social Check DCs


Gilthur Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He has a long golden beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Priest, who enjoyed hunting, Gilthur was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Gilthur Rubyeye, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (180 gp).


Social Check DCs


Elaim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has done his best to style his chestnut hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist, Fighting. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Elaim Graybeard, Male Dwarf Fighter 3
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Skak Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is bristling with hidden weapons, mostly halberds and ceremonial daggers. He has no hair. His eyes are likewise amber.

Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skak. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Further expansion of business; and seeks redemption

Flaws: Ugly, Shy. Bonds: Criminal record, Job, Military. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Skak Vance, Male Half-Orc Barbarian 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 18 (+4)9 (-1)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Coral (60 gp). Aquamarine (300 gp). Hematite (13 gp). Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs

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