Ahrim Despair, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His dark red hair is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His mother raised him in a mountain cabin. Ahrim was born on a far northern mountains where he grew up under the tutelage of his father, an expert Assassin. He has drifted from career to career and currently works as a Assassin.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Fearful. Bonds: Poor, Job, Nature, Immigrant. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 17)
Armor Class 12
Hit Points 64 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 |
Possessions: 300 pp. Deep green spinel (40 gp). Alexandrite (1600 gp). Coral (40 gp). Golden yellow topaz (1600 gp). Sardonyx (80 gp).
Gennal Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant hazel.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gennal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Half-Elf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 32 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 200 pp. Aquamarine (500 gp). Obsidian (4 gp). Fire opal (900 gp). Fiery yellow corundum (900 gp). Violet garnet (500 gp). Tourmaline (80 gp). Amber (80 gp). Aquamarine (500 gp). Black pearl (500 gp). Azurite (4 gp). Amber (80 gp). Smoky quartz (60 gp). Jasper (60 gp). Golden yellow topaz (500 gp). Tourmaline (80 gp). Jasper (60 gp).
Baradad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Shepherd uniform. His crest is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Shepherd business at a young age. He moved out north to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he has decided he is irredeemable
Ideals: Justice. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Thervan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Shipwright. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: Thervan was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: To be a Shepherd again; and he is unsatisfied with his job
Ideals: Professionalism, Fighting. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 24 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Auran, Ignan, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 180 pp. Silver pearl (100 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). Jade (100 gp). Onyx (60 gp). Freshwater pearl (9 gp). Jasper (60 gp). Deep blue spinel (500 gp).
Gorfel Webley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Professionalism. Bonds: Attractive, Nature, Immigrant, Debt. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 110 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 6000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (170 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (1000 gp). A roughly beaten golden orb (170 gp). Carved bone or ivory statuette (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
