Wymar Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Rich, Adventurer. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1400 gp. Sardonyx (30 gp). Bloodstone (30 gp). Moonstone (30 gp). White pearl (130 gp).
Kriv Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His silver crest is lengthy. He has several tiny opal earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kriv was born in the north. At a young age he loved to build and create. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined, Persistence. Bonds: Slave, Rich, Adventurer. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 5000 sp.
Arumawann Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the east, but his parents moved at a very young age to the south. Arumawann was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Roofer. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 19 (+4) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp. Jade (40 gp).
Zûgor Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. His brown hair is still thick. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: Zûgor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp.
Donaar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has styled his bronze crest well, parting it to the left. His eyes are likewise red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a slaver, Donaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Donaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Donaar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 300 gp. Obsidian (8 gp). 1 Minor magic item.
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