Kerkad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears skinny pants and wears a green and yellow robe with the hood down. His scarlet crest is lengthy. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Interpreter profession.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Glassblower.
Motivation: A strong sense of loyalty to Dragonborn people; and he is unsatisfied with his job
Flaws: Shy, Racist. Bonds: Job, Military. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1800 gp. Bloodstone (50 gp). Amethyst (50 gp). Lapis lazuli (7 gp). Obsidian (7 gp). Star rose quartz (50 gp). Blue star sapphire (700 gp). Blue quartz (7 gp).
Roge Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a tight fitting green shirt and pants. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and amber eyes are beguiling and draw you in.
Personality: Roge speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east his family was never financially stable. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Farmer
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. Obsidian (16 gp). White opal (900 gp).
Heskan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a robe, a symbol of strength around his neck, and a dagger on his belt. His crest is bronze, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Spy. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Optimist. Bonds: Attractive, Job, Mentor. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 40000 cp. Deep blue spinel (500 gp). Golden pearl (130 gp). Chrysoberyl (130 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He has moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Crampernap grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Crampernap. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Silver holy symbol. 1 Good lock. 1 Good lock.
Trym Tyndall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear ponchos typically of a light blue in addition to tight pants, marred by sweets. His brown hair is knotted and matted. His eyes are blue.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: Trym was born the youngest of three triplets. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Logical. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 105 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1100 gp. Rock crystal (60 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Eye agate (8 gp). Jacinth (5000 gp). Golden pearl (80 gp). Tiger eye turquoise (8 gp). Citrine (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!