Berrian Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a red and brown handkerchief worn on his right side. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to open a new tavern
Ideals: Persistence. Flaws: Shy. Bonds: Nature, Rich, Job. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 1 Half-Plate. 1 Darkwood Shield.
Howard Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His blonde hair is braided into rings. He wears a mask on his face.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To protect his home.
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp. Peridot (50 gp). Azurite (15 gp). Fiery yellow corundum (1300 gp). Golden pearl (140 gp).
Kellen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black tunic with brown highlights, and long grey pants that bunch up around his shoes. His skin is also unnaturally pale. He wears a deerstalker hat to cover his moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his mother. He found a children's book about a Gnome Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Adventurer, Family. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. Bloodstone (40 gp). Iolite (40 gp). Red-brown spinel (80 gp). 1 Minor magic item.
Anverth Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Anverth lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.
Motivation: To share knowledge with the world; and doesn't want to be a bellfounder and was forced into it by his family
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adran Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black costume with the symbols of the sun god on his torso. His red hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Stableman business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
