Paggen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a blue suit. His hair is white and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Paggen was born on a far northern forest where he grew up under the tutelage of his father, an expert Butcher. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. 1 Breastplate.
Gennal Zheng, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His red hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Solid gold idol (1100 gp).
Hork Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He carries a battered scimitar and tarnished rapier as well. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hork fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: Amethyst (110 gp). Onyx (20 gp). Carnelian (20 gp). Golden yellow topaz (1600 gp).
Orsik Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, his parents were killed by a dire rats raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Retire the richest man in the west; and many dire rats want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Secretive, Selfish. Bonds: Poor, Enemies. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 7)
Armor Class 9
Hit Points 47 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
Possessions: 50 pp. A silver and pearl hairclip (10 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp).
Patrin Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His crest is scarlet and curly. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He got into the Herbalist business at a young age. Patrin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Expand his business; and regain custody of his daughter
Ideals: Joker, Artistic. Bonds: Family, Job, Nature. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Blue quartz (9 gp). Freshwater pearl (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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