Arjhan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He wears a colorful flower in his brass crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Arjhan embodies much of what other species detest in the Dragonborns. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Terran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Citrine (70 gp). Blue quartz (8 gp). Fire opal (800 gp). Deep blue spinel (900 gp). Black pearl (900 gp). Tiger eye turquoise (8 gp). Peridot (70 gp). 1 Minor magic item.
Kelter Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is short and auburn. His fierce green eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Kelter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Assassin, who enjoyed hunting, Kelter was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Hedonist, Insomniac. Bonds: Nature. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Obsidian (9 gp). Chrysoprase (80 gp).
Zepar Glory, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears professional attire. He wears a colorful flower in his purple hair. His eyes are likewise gold. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler.
Frederick Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants, and carries glaives. He has chestnut hair. His blue eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption.
Ideals: Fighting, Passionate, Logical. Bonds: Adventurer, Criminal record. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
Rimmon Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His red eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Painter, but he got bored and became a Bricklayer. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Passionate. Flaws: Mundane. Bonds: Military, Job, Has a crush. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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