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Advanced [show]


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He then took over the family business and is one of the better Guard for hire.

Motivation: To end his boredom; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Racist, Mundane. Bonds: Criminal record, Job. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Arnold Kimberley, Male Human Ranger 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Tricking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He keeps his beige fur in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Immigrant, Enemies. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Tricking Plume, Male Tabaxi Expert 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 140 pp. 1 Minor magic item.


Social Check DCs


Golm Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is portly but not overly obese. His white hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Golm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Golm and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Job. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Golm Snape, Male Half-Orc Rogue 3
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Jasper (80 gp). 1 Banded mail.


Social Check DCs


Gargax Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright violet suits and hats. His gold crest is knotted and matted. His fierce red eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: Gargax was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Beggar, but he was a colossal failure. He struck the Map Maker job and began his own company from there.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Poor, Job, Enemies. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Gargax Ophinshtalajiir, Male Dragonborn Warrior 5
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 12 (+1)19 (+4)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Silver pearl (60 gp). Sard (60 gp). Tourmaline (60 gp). Black pearl (1300 gp).


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is dressed in a clean pastel cloak covering his clean studded leather, and his gloved hand is found clutching a dagger. His silver hair is kept up in a ponytail inside a deerstalker hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Jeweler profession.

History: He comes from a rich eastern family. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He would like to get married and retire; and to be a jeweler again

Bonds: Attractive, Job, Rich, Adventurer, Has a crush. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Wymar Blakely, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 gp.


Social Check DCs

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