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Advanced [show]


Duergath Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Duergath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Attractive, Slave, Rich, Military. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Duergath Battlehammer, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 18 (+4)11 (+0)
Skills Insight +6, Performance +2
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 350 gp.


Social Check DCs


Aura Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black shirt with thin grey vertical stripes and violet pants. His red fur is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined, Optimist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Aura Thundercloud, Male Tabaxi Cleric 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp.


Social Check DCs


Flame Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a black and red robe with the hood down. His fur, while still mostly red, has prominent grey streaks. His green eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Flame was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Flame Timber, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Silver pearl (60 gp).


Social Check DCs


Râsh Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His hair is black, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Animal Trainer. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Râsh is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently the stress of being a Animal Trainer has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Râsh Heiser, Male Half-Orc Monk 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Kilvar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He wears a colorful flower in his red hair. He has violet eyes and a grey hat with a brown feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Hedonist, Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Kilvar Frostbeard, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Malachite (11 gp). 1 Masterwork Common Melee.


Social Check DCs

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