Maagog Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His green crest is drawn into a tight pony tail with a clover scrunchie. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the north. Maagog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dragonborn people
Ideals: Pacifist. Flaws: Addict, Impulsive. Bonds: Immigrant, Nature. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled electrum ring (2000 gp). Jeweled electrum ring (2000 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Minor magic item. 1 Minor magic item.
Karg Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears baggy tan pantaloons and a black scarf. His silver hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Karg studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy, PTSD, Insomniac. Bonds: Attractive. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp.
Cask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Map Maker uniform. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. His fur is lavender and curly. He has gleaming, smiling hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Cask was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Wymar Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He wears just a tan suit, and his gloved hand is found clutching a greataxe. He has styled his black hair well, parting it to the left. His eyes are blue and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the west. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Darrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He left for the west, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Criminal record, Slave, Immigrant, Adventurer. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Pink pearl (140 gp). Malachite (9 gp). Sardonyx (70 gp).
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