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NPC Generator

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Advanced [show]


Thervan Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he wants revenge against giants

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Enemies, Criminal record. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thervan Coleman, Male Half-Elf Aristocrat 4
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 11 (+0)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He carries with him a set of maces on his belt, each one with a ruby on the hilt. His long auburn hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Crown-heir business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Fighting, Artistic. Bonds: Religious, Job, Rich. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Rolf Alby, Male Human Fighter 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5

Possessions: 25000 sp. Jeweled electrum ring (7000 gp). A delicate silver chain set with a tourmaline (70 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Nirgel Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). During his travels, Nirgel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nirgel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nirgel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease, Impulsive. Bonds: Adventurer, Slave. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Nirgel Flaw, Male Tiefling Expert 8
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1100 gp. Red garnet (50 gp). Iolite (30 gp). Blue-white diamond (2000 gp). Obsidian (13 gp). Jasper (30 gp).


Social Check DCs


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his father. Justin was born on a far southern island where he grew up under the tutelage of his father, an expert Carpenter. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Justin Graeme, Male Human Adept 6
Medium (6'4") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. Emerald (500 gp). Jade (70 gp). Aquamarine (1300 gp).


Social Check DCs


Wiggan High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a yellow coat over a violet low-cut shirt, and a deerstalker hat upon his head. His left leg appears badly burned and disfigured. His tied-back hair is white. This hazel eyed westerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: Wiggan was born with his mother's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying sister.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Fearful. Bonds: Religious, Attractive. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Wiggan High-hill, Male Halfling Bard 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 10000 cp. Iolite (30 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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