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NPC Generator

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Advanced [show]


Korfel Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Religious. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Korfel Sylvaranth, Male Elf Commoner 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 50 pp. Freshwater pearl (13 gp). Onyx (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and his religion dominates his actions

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Religious. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Krimmon Stoutman, Male Halfling Expert 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Medicine +6, Performance +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Simon Livingstone, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears professional attire. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Religious, Military, Nature. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Simon Livingstone, Male Human Adept 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp. Chalcedony (60 gp).


Social Check DCs


Gorbundus Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow coat over a blue low-cut shirt, and a broad hat upon his head. His brass crest is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady red eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Gorbundus Linxakasendalor, Male Dragonborn Adept 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Dagger Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears just a white suit. His lavender fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Dagger lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has worked as a Servant like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane. Bonds: Slave, Family, Job. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Dagger Wing, Male Tabaxi Commoner 17
Medium (5'7") Tabaxi, Neutral Good (CR 17)
Armor Class 14
Hit Points 50 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +8, Religion +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4

Possessions: 10000 gp. Violet garnet (1500 gp). Hematite (13 gp). Rhodochrosite (13 gp). Deep blue spinel (1500 gp). Tourmaline (80 gp). Golden yellow topaz (1500 gp). Sard (40 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Jet (80 gp). Deep green spinel (80 gp). Blue quartz (13 gp). Azurite (13 gp). Lapis lazuli (13 gp). Blue quartz (13 gp). Azurite (13 gp). Amethyst (80 gp). Jet (80 gp). Iolite (40 gp). Sard (40 gp). Sard (40 gp). Amber (80 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Rich purple corundum (1600 gp). Black opal (1600 gp).


Social Check DCs

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