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NPC Generator

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Advanced [show]


Qualen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is slicked back into a classic pompadour. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to protect his home

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Guardian, Nature. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Qualen Fapplestamp, Male Gnome Paladin 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 19 (+4)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Bathin Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his purple hair up. His fierce red eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. When Bathin reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Bathin Grace, Male Tiefling Wizard 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)17 (+3) 17 (+3)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 200 gp.


Social Check DCs


Halimath Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has silver hair. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Shy, Impulsive, PTSD. Bonds: Religious. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Halimath Mellerelel, Male Elf Bard 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 10 (+0)17 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alvyn took refuge in the old dungeon and found the beat up shield and armor he uses now. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Alvyn Daergel, Male Gnome Rogue 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 66 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 15 (+2)15 (+2)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 12000 sp. Red-brown spinel (70 gp). White pearl (70 gp). Moss agate (4 gp). Blue star sapphire (1200 gp). Eye agate (4 gp). Jet (70 gp). Alexandrite (1300 gp). Obsidian (4 gp).


Social Check DCs


Great Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" western man, he is wearing the road beaten gear of a warrior. His fur is beige and curly. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Emotional, Shy, Depressed. Bonds: Immigrant. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Great Moon, Male Tabaxi Druid 9
Medium (6'7") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 15 (+2)20 (+5)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 5000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Gold and topaz bottle stopper cork (400 gp). Old masterpiece painting (2400 gp).


Social Check DCs

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