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NPC Generator

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Advanced [show]


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He keeps his long golden hair kept up in a rat tail. His ears are large.

Personality: He is mildly Gnome supremacist, though he does not identify as such. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Knight, who enjoyed hunting, Namfoodle was taken on many hunting expeditions. He worked as a nervous Carter and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Job, Nature. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Namfoodle Munggen, Male Gnome Rogue 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trym Wheatley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Brewer uniform. He has styled his black hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Logical. Flaws: Shy. Bonds: Job, Poor. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Trym Wheatley, Male Human Barbarian 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 92 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +6, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2900 gp. Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his blonde hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Gormogord Elderberry, Male Halfling Wizard 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Leaf In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He is bristling with hidden weapons, mostly kukris and falchions. His cinnamon fur is unkempt and raggedy. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: Leaf was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leaf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leaf. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Criminal record, Poor, Family. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Leaf In the Storm, Male Tabaxi Aristocrat 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp.


Social Check DCs


Qemuel Charity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he's attracted to the pc

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Has a crush, Religious. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Qemuel Charity, Male Tiefling Expert 4
Medium (6'9") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 46000 sp. 4 Antitoxin. 1 Everburning torch. 1 Everburning torch. 1 Smokesticks.


Social Check DCs

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