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NPC Generator

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Advanced [show]


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. He keeps his blue hair in a flapper bob. He has gleaming, smiling white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Merihim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Doctor soon after.

Motivation: Regain custody of his son; and money/treasure

Ideals: Professionalism. Bonds: Family, Job, Rich. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp.


Social Check DCs


Trey Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat and is in decent physical shape. He wears a colorful flower in his blonde hair. His eyes are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Shoemaker, but he got bored and became a Shepherd. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Optimist, Impeccable. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Iranapha, Male Half-Elf Warrior 4
Medium (4'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Rhodochrosite (8 gp). Black star sapphire (700 gp). Banded agate (8 gp).


Social Check DCs


Diggory Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Bowyer, who enjoyed hunting, Diggory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the large cave and found the beat up pickaxe and armor he uses now. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Diggory Asheton, Male Human Warrior 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Sardonyx (70 gp).


Social Check DCs


Nicor Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case, and carries scythes. His black hair is singed and shortened. His eyes, though not visible through his cowl, are white.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a small toy that he constantly fidgets with.

History: Nicor was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Mundane, Addict. Bonds: Job. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Nicor Rapture, Male Tiefling Wizard 8
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 2000 sp. Deep blue spinel (300 gp). Obsidian (6 gp). Eye agate (6 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorbundus Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is dressed in an above average manner. He has copper crest. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Gorbundus Nemmonis, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver chalice with lapis lazuli gems (180 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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