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Advanced [show]


Elaim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His hair is short and white. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.

Motivation: To pay off his debts; and to reunite with his old friends

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Debt. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Elaim Torunn, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +7, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 4000 gp. White opal (1500 gp). Sardonyx (30 gp). Citrine (30 gp). Malachite (9 gp). Red spinel (80 gp). Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright red hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Terse, Secretive, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Hupe Bigheart, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills History +6, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Gnoll, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 7000 sp.


Social Check DCs


Nim Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is golden and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nim took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He became a Masseuse soon after.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Nim Amakiir, Male Elf Bard 6
Medium (5'1") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills History +2, Persuasion +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Hematite (15 gp). Moss agate (15 gp).


Social Check DCs


Gerald Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a pastel and green robe with the hood down. With a patchy white beard and wild white hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with singing.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Gifted, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Gerald Hadlee, Male Human Bard 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Infernal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Kairon Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: Kairon wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Poor, Slave, Military, Criminal record. Occupation: Butcher

Voice: Mousy voice

Attributes [hide]

Kairon Merit, Male Tiefling Cleric 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)18 (+4) 13 (+1)17 (+3)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Gnome, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: Chrysoprase (30 gp). Rose (30 gp). Rhodochrosite (10 gp). Deep blue spinel (1000 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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