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NPC Generator

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Advanced [show]


Dean Shipley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is long and unkept. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly, Terse. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Shipley, Male Human Warrior 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4 Smokesticks.


Social Check DCs


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His brown hair, when down, is lengthy. This violet eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a crush on the local bowyer

Flaws: Antagonistic, Hedonist, PTSD. Bonds: Mentor. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Arannis Firahel, Male Elf Wizard 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 360 gp.


Social Check DCs


Dadalan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His crest is greying and his face has many wrinkles. His red eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Dadalan Turnuroth, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5

Possessions: 160 pp. Azurite (10 gp). Lapis lazuli (10 gp). Deep blue spinel (1000 gp). Malachite (10 gp). Blue sapphire (600 gp). Jet (40 gp). Deep green spinel (40 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His auburn hair is kept up in a ponytail inside a top hat. He has several tiny sapphire earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Fisher, who enjoyed hunting, Ernest was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Passionate. Bonds: Attractive, Rich, Enemies, Nature. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Ernest Livingstone, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His tied-back hair is brown. His eyes are likewise violet. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: To reunite with his absent father.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Gerard Addington, Male Human Ranger 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)16 (+3) 14 (+2)15 (+2)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80000 cp.


Social Check DCs

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