Zedaar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his green crest in a flapper bob. His eyes are red.
Personality: Zedaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Servant, but he got bored and became a Shoemaker. He now owns his own business.
Motivation: Seeks redemption; and expand his business
Ideals: Artistic, Professionalism. Bonds: Attractive, Criminal record, Job. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 150 gp. 1 Masterwork studded leather.
Fibblestib Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white cloak and cross-gartered tan stockings. His auburn hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: Fibblestib was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Persistence. Flaws: Ugly, Insomniac, Hedonist. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Skamos Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white cloak and cross-gartered brown stockings. He has brown hair. His black eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Skamos isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He never wears the same outfit twice, unless he absolutely has to.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 99 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 6000 gp.
Baz Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is wracked by social anxiety
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Fargrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his scimitar always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against giants
Flaws: Shy. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Giant, Celestial, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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