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Advanced [show]


Shedinn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His green crest is long and unkept. He has red eyes and a black hat with a pastel feather.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Shedinn Imbixtellrhyst, Male Dragonborn Fighter 9
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills History +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Watson Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears pastel trousers with black and blue striped suspenders. He wears various colorful collared shirts, and he perpetually has his bastard sword ready. He wears his blonde hair down. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: Watson hails from a village terrorized by dire rats. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Watson was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and to clean up the streets

Ideals: Fighting, Philantrophist. Bonds: Attractive, Guardian, Enemies. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Watson Glenfellow, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Extrovert. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Henry Smith, Male Half-Elf Monk 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Deception +3, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp. Amethyst (90 gp).


Social Check DCs


Soveliss Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miller. He is muscular with a powerful set of arms. His brown hair is braided into rings. He has hazel eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Soveliss was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better world.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Disease. Bonds: Job, Adventurer, Military, Family. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Soveliss Lathalas, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greatsword. He wears a colorful flower in his red hair. His eyes are likewise green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Depressed. Bonds: Attractive. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Everard Bentham, Male Human Barbarian 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 115 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold dragon comb with red garnet eye (1600 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs

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