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NPC Generator

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Advanced [show]


Tarak Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. He worked as a nervous Mortician and found it very stressful. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Tarak Lindsay, Male Half-Orc Rogue 3
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilthur Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear white tank tops with tan pants. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Overbrimming with self-confidence, Gilthur isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive, Fearful. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Gilthur Rubyeye, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)13 (+1) 17 (+3)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 100 gp. Blue quartz (6 gp). Azurite (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Qemuel Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large pastel jacket. His hair is short and black. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Qemuel has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Forgetful, Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Qemuel Rise, Male Tiefling Warlock 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 70 pp. Chrysoberyl (70 gp). Silver pearl (70 gp). Golden yellow topaz (400 gp). Tourmaline (70 gp). Rock crystal (60 gp). Black pearl (400 gp).


Social Check DCs


Erevan Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and expand his business

Ideals: Artistic. Bonds: Attractive, Slave, Job, Poor. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Erevan Caerdonel, Male Elf Expert 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak, and he perpetually has his club ready. His cinnamon fur is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Sun was born on a far southern island where he grew up under the tutelage of his father, an expert Carpenter. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Bonds: Enemies, Religious, Immigrant. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Sun Mist, Male Tabaxi Adept 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs

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