Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a violet vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is cut close to his head. His ears are large.
Personality: Calm and collected, he is a well trained Map Maker. He is lazy and tries to find solutions quickly.
History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has drifted from career to career and currently works as a Map Maker.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Lazy. Bonds: Job, Nature. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 126 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 1100 pp. Blue star sapphire (1600 gp). Rose (60 gp). Alexandrite (700 gp). Eye agate (4 gp). Rock crystal (60 gp). Jet (100 gp). Brown-green garnet (100 gp). Eye agate (4 gp). Rhodochrosite (4 gp). Violet garnet (700 gp). Silver pearl (100 gp). Blue sapphire (1600 gp). Citrine (60 gp). 1 Medium magic item.
Orryn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Mortician profession.
History: Born to a pair of adventurers, Orryn grew up listening to his mother's many stories. A freak accident while working with his Mortician mother left him crippled. He has achieved small success as a Barkeep.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 11000 cp.
Malmûg Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear grey clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. His eyes are likewise violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Crown-heir in town.
History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's in love; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Nature, Has a crush. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Red spinel (40 gp).
Xappan Sage, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely brown suit with tan socks and a vest with buckled shoes, and is pretty ugly. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Xappan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Military, Nature. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1900 gp. A roughly beaten golden orb (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (160 gp). Brass mug with jade inlays (500 gp).
Kilvar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Impeccable, Athletic. Bonds: Attractive, Immigrant, Job. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 210 gp. 1 Simple lock.
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