Aura Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Interpreter. He sports a flattop fur cut. This green eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Aura was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and to be a performer again
Flaws: Shy. Bonds: Job, Slave, Rich, Has a crush. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Citrine (60 gp). Eye agate (9 gp). Peridot (60 gp). 1 Minor magic item.
Bertram Riley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of the sun god on his torso. He is bald on top and has large black tufts of hair around his ears. He has several tiny amber earrings on each ear.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Wants to open a new tavern; and a deep hatred of giants
Flaws: Ugly. Bonds: Rich, Job, Enemies, Mentor. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Deep blue spinel (900 gp). Jasper (30 gp). 6 Acid flasks.
Morkral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His head has been shaved. His brown eyes dart from person to person.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was granted necromantic powers by his dying brother.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp. Carnelian (70 gp). Red garnet (160 gp).
Rolf Hartford, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man wears a well pressed and immaculate suit (or dress). His chestnut hair is thinning but still full. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the west, but his parents moved at a very young age to the north. Rolf was born on a far western plains where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Religious, Immigrant. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 38 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 2600 gp. Moonstone (30 gp). Rose (30 gp). Rich purple corundum (900 gp).
Paggen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a slight overbite and is overall scrawny. He has blonde hair. His eyes are brown and beady.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gifted student he started as a Adventurer, but he got bored and became a Barkeep. He was granted divine powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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