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Advanced [show]


Emerald Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears pastel leather gloves, a pastel jacket, and tight pants, and sports empty pouches on his belt. He has yellow fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Masseuse mother left him crippled. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane, Disease, Insomniac. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Emerald Of Dragons, Male Tabaxi Sorcerer 7
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 1200 gp.


Social Check DCs


Ar-Gul Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown cloak and cross-gartered green stockings and is in decent physical shape. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: Ar-Gul was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and wants his loneliness to end

Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Ar-Gul Colby, Male Half-Orc Commoner 12
Medium (5'7") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 76 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)12 (+1) 12 (+1)9 (-1)
Skills Deception +3, Medicine +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: Fiery yellow corundum (1000 gp). Black opal (1000 gp). Fiery yellow corundum (1000 gp). Carnelian (80 gp). Black star sapphire (1000 gp). Blue quartz (14 gp). Bloodstone (80 gp). Bloodstone (80 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a very tight haircut. His eyes are a pleasant brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: He was born in a small mountains village. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Gifted. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Tim Shelby, Male Human Druid 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Healer’s kit.


Social Check DCs


Nelkin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large grey jacket. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Religious, Adventurer. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nelkin TellPenny, Male Halfling Commoner 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp. 1 Healer’s kit.


Social Check DCs


Beiro Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a dagger. He wears a small hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Beiro was born the youngest of three triplets. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Rich, Family, Nature. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Beiro Siannodel, Male Elf Fighter 12
Medium (5'4") Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 54 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +6

Possessions: 300 pp. Red garnet (50 gp). Golden pearl (50 gp). Bloodstone (80 gp). Moss agate (7 gp). 1 Minor magic item.


Social Check DCs

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