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Advanced [show]


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Cartwright business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Aldous Gentry, Male Human Barbarian 9
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 93 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Nature +5, Perception +7
Senses Passive Perception 17
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs


Nicholas Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His red hair is matted, messy, and big. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Nicholas Abram, Male Human Bard 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Rhodochrosite (15 gp). Chalcedony (80 gp).


Social Check DCs


Heward Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Debt, Job. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Tyndall, Male Human Monk 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Dustin Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His thin eyebrows rest above his beady brown eyes.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He works hard and plays hard.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Wasanthi, Male Half-Elf Paladin 3
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1600 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. His hair, while still mostly brown, has prominent grey streaks. This blue eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Diggory Brinker, Male Half-Elf Warrior 4
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 80 pp. 1 Silk rope. 1 Disguise kit. 1 Backpack. 1 Average lock.


Social Check DCs

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