Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His gray fur is kept up in a ponytail inside a broad hat. He has several tiny sapphire earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Miner again; and meet up once more with his childhood friend
Ideals: Justice. Bonds: Rich, Job, Adventurer. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1900 sp. 4 Alchemist’s fire.
Traubon Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his halberd ready. He has done his best to style his blonde hair to look like a famous performer. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Some 9 years later his spouse died after the birth of his son. Heartbroken, Traubon never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, In love, Immigrant, Enemies. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 73 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1600 gp. Banded agate (14 gp). Golden pearl (50 gp). Brown-green garnet (50 gp). Black pearl (1400 gp). Moonstone (70 gp). Tourmaline (50 gp). Red-brown spinel (50 gp).
Rael Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. His hair is golden, silky, and of moderate length. His violet eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Rael enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Rael was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is a bit of a kleptomaniac; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Family, Criminal record. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 90 pp. Silver chalice with lapis lazuli gems (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver comb with moonstones (800 gp). Cloth of gold vestments (170 gp). 1 Minor magic item. 1 Minor magic item.
Mehen Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. His blue crest is drawn into a tight pony tail with a dagger scrunchie. His gold eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.
History: Mehen was born with his father's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Attractive. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Ur-Lasu Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large grey jacket. His auburn hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His mother raised him in a mountain cabin. A gifted student he started as a Blacksmith, but he got bored and became a Knight. He then took over the family business and is one of the better Knight for hire.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Flaws: Antagonistic. Bonds: Religious, Nature, Job, Family. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork studded leather.
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