Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is greedy
Ideals: Athletic, Fighting. Bonds: Rich, Adventurer, Immigrant. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 106 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow tunic with blue highlights, and long grey pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He is baby faced.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the north. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and seeks redemption
Flaws: Insane, Impulsive, Antagonistic. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Alston Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a blue and green handkerchief worn on his right side. His black hair is singed and shortened. His brown eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: He comes from a rich western family. After coming to the age of reason, Alston took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Infernal, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Right-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He has dyed his greying brown fur a little too much giving a sharp brown color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Attractive, Job. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Druidic, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
Possessions: 12000 sp. Solid gold idol (1200 gp). Gold dragon comb with red garnet eye (900 gp).
Ahrim Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'10" eastern man, he is typically in his Navigator uniform. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up spear and armor he uses now. He has never given up on his painting dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Nature. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1600 gp. Lapis lazuli (15 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). Golden yellow topaz (1200 gp). Brown-green garnet (60 gp).
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