Balam Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: Overbrimming with self-confidence, Balam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shipwright mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Oriax Shame, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long brown hair is drawn into a two foot long braid. His thin eyebrows rest above his beady red eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 66 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Black velvet mask with numerous citrines (40 gp). A roughly beaten golden orb (40 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (500 gp).
Spring Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and black. His yellow eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Citrine (40 gp).
Quick Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His clothes are grease stained in places. He sports a flattop fur cut. His eyes are hazel and beady.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 4 years old his parents immigrated from the south. His mother was a soldier and died while he was still young. Quick was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. Rock crystal (70 gp). Eye agate (6 gp).
Eiravel Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has gray eyes and a tan hat with a brown feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Joker, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
