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NPC Generator

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Advanced [show]


Kipper Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a green and black handkerchief worn on his left side. He has done his best to style his auburn hair to look like a famous performer. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Kipper Lingenhall, Male Gnome Commoner 3
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp. Brown-green garnet (160 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ortegar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black costume with the symbols of the four houses of cards on his torso. His red hair has been sun bleached extensively. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ortegar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Antagonistic. Bonds: Attractive, Family, Military, Adventurer. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Ortegar Smoothhands, Male Halfling Expert 8
Small (3'4") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 18 (+4)10 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Dwarven, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1200 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the north to a Cartwright, Naal learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur, Joker, Justice. Flaws: Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Naal Erenaeth, Male Elf Paladin 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)15 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. Carved bone or ivory statuette (20 gp). Silver comb with moonstones (200 gp). 1 Banded mail.


Social Check DCs


Mordai Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His blue hair, when down, is lengthy. He has gold eyes.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Attractive, Slave. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Mordai Failure, Male Tiefling Fighter 13
Medium (5'6") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 102 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Athletics +7
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Bard 11
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 94 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 20 (+5)14 (+2) 14 (+2)8 (-1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 350 pp. Black pearl (1500 gp). Fire opal (1200 gp). Tiger eye turquoise (8 gp). Tourmaline (130 gp). Obsidian (8 gp). White pearl (130 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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