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NPC Generator

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Advanced [show]


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His orange fur is kept up in a ponytail inside a small hat. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Sun Of Ale, Male Tabaxi Fighter 6
Medium (5'5") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +7

Possessions: 8000 sp.


Social Check DCs


Carrie Aloro, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: Sold as a small child to a necromancer, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Carrie Aloro, Male Elf Barbarian 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Halimath Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Tanner in town.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Hunter, but he got bored and became a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Halimath Arnuanna, Male Elf Aristocrat 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Silent Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his grey robe and has his shortspear always slung over his shoulder. He has styled his white fur well, parting it to the right. His amber unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Immigrant, Mentor. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Silent Moon, Male Tabaxi Wizard 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 160 gp. A silver and pearl hairclip (30 gp). Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Superior lock.


Social Check DCs


Norman Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, green, dusty cloak, he is not a threatening figure. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is obsessed with finding treasure.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Norman Ray, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)19 (+4)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp.


Social Check DCs

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