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NPC Generator

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Advanced [show]


Baern Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His chestnut hair is unkempt and raggedy. His eyes are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Baern Steelfist, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Sun Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His brown fur is thinning but still full. His eyes are likewise copper.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Sun Moon, Male Tabaxi Cleric 4
Medium (6'10") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)9 (-1) 17 (+3)15 (+2)
Skills History +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Orsik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears his blonde hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Addict, Insane, Forgetful. Bonds: Job, Rich. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Orsik Fallack, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 380 gp.


Social Check DCs


Immeral Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His black hair is knotted and matted. His eyes are green.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Immeral Teinithra, Male Elf Bard 2
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 360 gp.


Social Check DCs


Qualen Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He has a white handlebar mustache and slicked back white hair. His fierce brown eyes like to dwell on things.

Personality: Qualen wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and an old rival family wants him found

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Qualen Lingenhall, Male Gnome Warlock 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)18 (+4) 13 (+1)17 (+3)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Gnoll, Dwarven, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). Sapphire pendant on gold chain (500 gp). 4 Acid flasks. 2 Smokesticks.


Social Check DCs

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