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NPC Generator

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Advanced [show]


Kaladan Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest, while still mostly rusty, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Kaladan Pyraxtallinost, Male Dragonborn Wizard 14
Medium (6'3") Dragonborn, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 90 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Draconic, Abyssal, Giant
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 4000 gp. Old masterpiece painting (1600 gp). Brass mug with jade inlays (500 gp). A small bag of saffron. (10 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp). A small bag of saffron. (10 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Sapphire pendant on gold chain (2700 gp). An abacus with copper, silver and gold markers (90 gp). Old masterpiece painting (1600 gp). Sapphire pendant on gold chain (2700 gp).


Social Check DCs


Flame Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He keeps his brown fur in a flapper bob. His yellow eyes have a joyful gleam in them most of the time.

Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mercenary like his mother before him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Flame Wind, Male Tabaxi Adept 15
Medium (6'8") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 15
Hit Points 90 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Perception +7, Stealth +10
Senses Passive Perception 20
Languages Common, Gnome
Attacks Melee +8 / 4d8+3, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: 8000 gp. Obsidian (15 gp). Deep green spinel (150 gp). Rose (30 gp). Lapis lazuli (15 gp). Black pearl (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey cloak. His hair is red and curly. His eyes, though not visible through his cowl, are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Aldous was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Ansley, Male Human Expert 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Whurbin Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" eastern man, he dresses in collared shirts and wears a proper scarf over his head. His hair is short and black. His thin eyebrows rest above his beady brown eyes.

Personality: Whurbin is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to loving parents in a slum to the east. Whurbin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Whurbin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Flaws: Ugly, Depressed, Insane. Bonds: Criminal record, Poor. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Whurbin Strongheart, Male Dwarf Adept 4
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Rangrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his kukri, and carries kukris. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Dwarven culture. He has all his life been fascinated with writing.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Fighting, Artistic. Flaws: Ugly, Racist. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Rangrim Gorunn, Male Dwarf Monk 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 113 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6

Possessions: 100 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Solid gold idol (400 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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