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Advanced [show]


Mamnen Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly dark red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Mamnen Fate, Male Tiefling Wizard 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 2000 sp. Moss agate (15 gp). Black pearl (1400 gp). Moss agate (15 gp). Rose (60 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Darrow was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Entrepeneur, Joker. Flaws: Insane, Racist. Bonds: Family. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Darrow Warmwater, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp. Chrysoprase (60 gp). Tiger eye turquoise (16 gp). Coral (160 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. His head has been shaved. This hazel eyed westerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Spice Merchant in town.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Spice Merchant job and began his own company from there.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Kilvar Morigak, Male Dwarf Aristocrat 8
Medium (4'4") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Terran, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey painted combat armor at almost all times. He has a very tight haircut. He has gleaming, smiling brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Secretive, Disease, Insomniac. Bonds: Adventurer. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Osco Swiftwhistle, Male Halfling Fighter 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Red garnet (130 gp). 2 Alchemist’s fire.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Senteq does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and seeks redemption

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Senteq Timbers, Male Gnome Monk 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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