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Bidreked Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He tends to wear a large green jacket. He wears a deerstalker hat to hide his balding. He has gleaming, smiling red eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bidreked was raised in a hard working conservative environment. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Map Maker.

Motivation: He is wracked by social anxiety.

Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Bidreked Sumnarghthrysh, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)18 (+4) 14 (+2)14 (+2)
Skills Insight +5, Nature +7
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Sylvan, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 700 gp. Zircon (60 gp). Banded agate (6 gp). Violet garnet (1600 gp). Silver pearl (160 gp). 1 Minor magic item.


Social Check DCs


Anselm Blakeley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his scythe always slung over his shoulder. He has a moderate pudge and is not very fit. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Military, Rich. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Anselm Blakeley, Male Human Warrior 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (40 gp). A roughly beaten golden orb (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a illithids raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Enemies. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Merihim Quest, Male Tiefling Warrior 10
Medium (5'2") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 15 (+2)18 (+4)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 8000 sp. Fiery yellow corundum (1400 gp). Red-brown spinel (100 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is short and silver. His eyes are amber.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: Fargas was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Joker. Flaws: Selfish. Bonds: Job, Family. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Fargas Hilltopple, Male Halfling Druid 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Chain shirt.


Social Check DCs


Broce Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair has been sun bleached extensively. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Broce does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Broce was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Shy, Depressed. Bonds: Military, Family. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Broce Fiddlefen, Male Gnome Adept 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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