Adrex Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His crest, while still mostly bronze, has prominent grey streaks. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Poor. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +2
Possessions: Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears bulky black painted plate armor, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He struck the Junk Dealer job and began his own company from there.
Motivation: To be a Farmer again; and wants to open a new tavern
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Sammal Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears a colorful flower in his dark red hair. His black eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.
History: His father raised him in a mountain cabin. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Immigrant, Attractive, Nature. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Iados Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His purple hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised by priests from a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp. Freshwater pearl (13 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item.
Cask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright black suits and hats. He has dyed his greying brown fur a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barkeep.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
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