Wymar Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright tan suits and hats. He wears a broad hat to cover his moderate length silver hair. His violet eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born at the edge of vast island. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many illithids want him driven away; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated, Philantrophist. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Elaim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an entirely brown suit with yellow socks and a vest with buckled shoes. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He has worked as a Animal Trainer like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a engraver again
Flaws: Ugly. Bonds: Job, Religious, Poor, Immigrant. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 61 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Auran, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 120 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kellen Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Kellen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of a Bounty Hunter, who enjoyed hunting, Kellen was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Family, Nature. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 76 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Celestial, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +6
Possessions: 110 pp. Lapis lazuli (9 gp). Eye agate (9 gp). Sardonyx (40 gp). Red spinel (80 gp). Fiery yellow corundum (900 gp). Brown-green garnet (80 gp). Tiger eye turquoise (9 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Bounty Hunter, and sports empty pouches on his belt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fierce amber eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Slave, Enemies. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (400 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Nadarr Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. He has styled his silver crest well, parting it to the left. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Nadarr's first love is himself. His second love is also himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born in the east his family was never financially stable. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Impeccable, Artistic. Bonds: Attractive, Poor, Family. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!